Module RPG.characters.desert.skeleton
Classes
class Skeleton (lvl: int = 1, enemies: int = 1, f: int = 1)
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Classe de base pour définir des personnages
Expand source code
class Skeleton(Character): def __init__(self, lvl: int = 1, enemies: int = 1, f: int = 1) -> None: super().__init__(name='Skeleton', pv=50, atk=round((50/enemies)*f), arm=0, lvl=lvl, number=enemies, f=f) self.attacks.update({'Bone throw':(100, 90, 'physic')})
Ancestors
Inherited members