Module RPG.characters.desert.skeleton

Classes

class Skeleton (lvl: int = 1, enemies: int = 1, f: int = 1)

Classe de base pour définir des personnages

Expand source code
class Skeleton(Character):
    def __init__(self, lvl: int = 1, enemies: int = 1, f: int = 1) -> None:
        super().__init__(name='Skeleton', pv=50, atk=round((50/enemies)*f), arm=0, lvl=lvl, number=enemies, f=f)

        self.attacks.update({'Bone throw':(100, 90, 'physic')})

Ancestors

Inherited members